ARTICLES |
22 |
SOFTSIDE’S DEVELOPING DATA BASE, PART 2 Mark Pelc7arski, Rich Bouchard, James Garon Update and Delete functions are added |
25 |
GARON’S GOODIES James Garon Those neglected space compression codes (S-80) |
30 |
SAY “YOHO” Scott Adams A new column for Adventurers |
32 |
SOUND FOR YOUR COMPUTER James Hagani, Staff Light sabers |
52 |
THE HARDER SIDE OF LIFE Bob Kinerk Hardside is heard from |
66 |
COMPUTER GRAPHICS Joan Truckenbrod Simulating three dimensions |
68 |
THE HIDDEN COLORS IN GRAPHICS 8 James Garon Plus: Checker Challenge (Atari) |
76 |
DR. LIVINGSTON EXPLAINED Carl & Karen Russell, Ralph and Becky Fullerton The promised documentation (S-80) |
81 |
muMATH REVIEW James Garon From arithmetic to calculus (S-80) |
PROGRAMS |
18 |
IMHOTEP Terry Clark, Mike Antonovich The Pyramid builder (S-80, Apple) |
26 |
WORLD SERIES Dave Bohlke Baseball action (Atari) |
34 |
ESCAPE Joel Mick A maze with a view (S-80) |
36 |
MONSTER MAZE Joel Mick Invisible walls and a dragon (S-80) |
41 |
OCTADRAW James Garon Draw in eight directions at once (Atari) |
43 |
INTERNA-MAZE Dennis Ward Another point of view (Apple) |
44 |
MOONLANDING Herb Sandy Try for a soft landing (Apple) |
46 |
EARTH-PORT II Phil Case Can you land on an alien planet? (S-80) |
50 |
DOUBLE CANNON Dave Bohlke Shoot-em-down for two (Atari) |
HEAVY STUFF (BEGINNERS BEWARE!) |
48 |
PREPACK John R. Olsen Jr. Is your program ready to Pack? (S-80) |
49 |
DATAPOKE William K. Mason Put your machine routines in DATA (S-80) |
60 |
STRINGS AND THINGS Mark Ohlund An inside look (S-80, Atari) |
62 |
CHAINER Frank R. Neal Help with the NEWDOS/80 CHAIN command (S-80) |
DEPARTMENTS |
4 |
EDITORIAL
Mark Pelczarski |
6 |
INPUT
From our readers |
56 |
CROSSWORD PUZZLE
James Garon |
80 |
BUGS, WORMS, AND OTHER UNDESIRABLES
Kay Pasa |