FEATURES |
6 |
THE WORLD CONNECTION: Computer Crime: Pirates and Phone Phreaks by Tim Knight Technological crime is burgeoning in the microcomputer age. The source of the illness lies in the expanded capabilities the new technology offers, but so does the cure. |
9 |
ENTERTAINMENT TOMORROW: The Futurephone: A Broader View by Allen L. Wold The telephone is a familiar device most of us use every day. Major changes are ahead which may affect our lives in significant ways as the simple phone evolves into a sophisticated communications tool for much more than voice transmission alone. |
14 |
WARGAMES: A REVIEW AND COMMENTARY by Steve Birchall A Doomsday Computer playing war games with a young computer freak takes the world to the brink of total destruction. In the process, they raise troubling questions about humanity permitting large arsenals of nuclear weapons to exist, and how wisely our military and political leaders control them. |
18 |
THE BATTLE FOR YOUR MIND (Part II): Arousing Fantasy by Peter J. Favaro Adventure games can be much more exciting when you harness the power of fantasy to involve the player in the situation. Give him a scenario which stimulates him to act out his own role, and supply him with characters who have dramatic personalities. |
23 |
FINANCIAL OPERATING SYSTEM by J. M. Keynes You can succeed in the commodities markets. This program tracks price trends and accurately predicts major movements so you can optimize your profits – and avoid taking big losses. |
38 |
CALC/SIDE: VisiCalc Plays Games Too! by David Peters Have fun with your spreadsheet. This adaptation of the old pencil and paper game of Battleship uses VisiCalc’s logic functions and grid system to hide stars in an imaginary universe. |
42 |
IS IT FUN? by M, M. McClung Have you ever asked yourself, “What kind of a mind would design such a twisted game?” Find out in this rollicking, free-form interview with two of the industry’s most creative game designers, Marc Blank and Mike Beriyn. |
46 |
MURPHY AND ME: ROBOT LIB (fiction) by Steve Birchall It’s not easy being a robot. The oppression of our Silicon Citizens has reached intolerable levels, and Murphy bares his chips in this moving account of the widespread discrimination against robots. |
REVIEWS |
50 |
ZORK Reviewed by Mark Renne One of the most sophisticated and enjoyable adventure games, Zork I enables you to talk to the computer in complete, natural sentences. It also “understands” the implications of your actions and relates the command you just typed to previous actions. |
52 |
SUSPENDED Reviewed by Arlan Levitan Cryogenically frozen, you must find a way to escape, using a corps of robots, each with specialized abilities. Meanwhile, the authorities have a couple of clones of yourself “frozen in butter sauce” so you’ll have to be careful. |
DEPARTMENTS |
2 |
Editorial |
4 |
Input |
12 |
The Data Stack |
55 |
The Sides of SoftSide |
89 |
Hints and Enhancements |
90 |
Bugs, Worms & Other Undesirables |
92 |
New Products |
94 |
MicroLog: Resources Received |
96 |
Market/Side |
96 |
Advertisers’ Index |
97 |
Machine Head |
PC/SIDE |
56 |
Night Mission Pinball Reviewed by Robert L. Gray |
APPLE/SIDE |
58 |
Genesis Reviewed by Cary W. Bradley |
60 |
Prisoner 2 Reviewed by Jeff Hurlburt |
62 |
Adventuring on the Apple by Edward E. Anuff |
ATARI/SIDE |
68 |
Ultima II: Revenge of the Enchantress Reviewed by Carl M. Firman |
70 |
Jumbo Jet Pilot Reviewed by John Ludtke |
72 |
Shamus Case 2 Reviewed by David Plotkin |
73 |
Matchboxes Reviewed by David Plotkin |
74 |
Exploring The Atari Frontier by Alan J . Zett Manipulating Players and Missiles |
TRS-80/SIDE |
84 |
Fredericksburg Reviewed by Stuart Hawkinson |