            Command List  (+1 = ADE-1, +2 = ADE-2, +3 = ADE-3)

APERTURE +2  CIRCLE       FILES        LIST         PRPLOT       SKETCH +1
ARC          COPY         FILL         LOAD         PURGE        SNAP
AREA         DBLIST       FILLET +1    LTSCALE      QTEXT        SOLID
ARRAY        DELAY        GRAPHSCR     MENU         QUIT         STATUS
ATTDEF +2    DIM +1       GRID         MIRROR +2    REDRAW       STYLE
ATTDISP +2   DIST         HATCH +1     MOVE         REGEN        TABLET
ATTEDIT +2   DRAGMODE +2  HELP / ?     MSLIDE +2    REGENAUTO    TEXT
ATTEXT +2    DXBIN +3     HIDE +3      OOPS         RENAME       TEXTSCR
AXIS +1      DXFIN        ID           ORTHO        REPEAT       TRACE
BASE         DXFOUT       INSERT       OSNAP +2     RESUME       UNITS +1
BLIPMODE     ELEV +3      ISOPLANE +2  PAN          RSCRIPT      VIEW +2
BLOCK        END          LAYER        PEDIT +3     SAVE         VPOINT +3
BREAK +1     ENDREP       LIMITS       PLINE +3     SCRIPT       VSLIDE
CHAMFER +1   ENDSV        LINE         PLOT         SHAPE        WBLOCK
CHANGE       ERASE        LINETYPE     POINT        SHELL +3     ZOOM

At the "Command:" prompt, you can enter RETURN to repeat the last command.


\
You can enter points, or coordinates, in any of the following ways:

   Absolute:  x,y
   Relative:  @deltax,deltay
   Polar:     @dist<angle

Reference:    Section 2.8 of User Guide
________________________________________________________________________

Object selection:  ("Select objects or Window or Last:")

   (point)  =  One object
   M        =  Multiple objects
   L        =  Last object 
   W        =  Objects within Window
   A        =  Add mode: add following objects
   R        =  Remove mode: remove following objects
   U        =  Undo/remove last 

When you are satisfied with the selection-set as it stands, enter RETURN.

Reference:  Section 5.1 of User Guide
\APERTURE
The  APERTURE  command governs the size of the "target" crosshairs
for object snap purposes.  This is an ADE-2 feature.

Format:     APERTURE
            Object snap target size (1-50 pixels) <10>: (number)

Reference:  Section 8.6 of User Guide.
\ARC
The  ARC  command draws an arc (circle segment) as specified by any of
the following methods.  (If you have the ADE-2 package, you can "drag"
the last parameter of each method.)

  - three points on the arc
  - start point, center, end point
  - start point, center, included angle
  - start point, center, length of chord
  - start point, end point, radius
  - start point, end point, included angle
  - start point, end point, starting direction
  - continuation of previous line or arc

3-point format:  ARC  Center/<Start point>:  (point)
                 Center/End/<Second point>:  (point)
                 End point:  (point)

Options:  A = included Angle    D = starting Direction    L = Length of chord
          C = Center point      E = End point             R = Radius
          To continue previous line or arc, reply to first prompt with RETURN

Reference:  Section 4.4 of User Guide.
\AREA
The  AREA  command calculates the area and perimeter of an enclosed space.
You define the space by designating at least three points.

Format:     AREA  First point: (point)
            Next point:  (point)
            Next point:  (point)
            Next point:  ...press RETURN to end point entry

Reference:  Section 5.3 of User Guide.
\ARRAY
The  ARRAY  command makes multiple copies of selected objects, in a
rectangular or circular pattern.

Format:     ARRAY  Select objects or Window or Last: (select)
            Rectangular or circular array (R/C):

For a rectangular array, you are asked for the number of columns and 
rows, and the spacing between them.

For a circular array, you must supply a center point, the angle between
items, and the number of items (or the angle to be covered).  Optionally,
you can rotate the items as the array is drawn.

Reference:  Section 5.2 of User Guide
\ATTDEF
The  ATTDEF  command creates an Attribute Definition (ADE-2 feature).
First, you specify the modes for this Attribute Definition.  The modes are:

   Invisible  - Do not display, but allow extraction.
   Constant   - All occurrences of this Attribute have the same Value.
   Verify     - Issue extra prompts to verify a proper Value.

Format:     ATTDEF  Attribute modes  --  Invisible:N  Constant:N  Verify:N
            Enter (ICV) to change, RETURN when done:

The tag, prompt, and default value for the Attribute are then requested,
as are its location, height, and rotation angle.

            Attribute tag: (up to 31 chars; letters, digits, $, -, _)
            Attribute prompt:
            Default attribute value:
            Starting point or (ACRS):
            Height <default>:
            Rotation angle <default>:

Reference:  Section 11.2 of User Guide.
\ATTDISP
The  ATTDISP  command (ADE-2 feature) can be used to override the visibility
mode set for Attributes on a global basis.

Format:     ATTDISP  Normal/On/Off <current>:

   Normal  - Visible Attributes are displayed, invisible Attributes are not.
   On      - All Attributes are made visible.
   Off     - All Attributes are made invisible.

Reference:  Section 11.3 of User Guide.
\ATTEDIT
The  ATTEDIT  command (ADE-2 feature) allows you to modify certain aspects
of Attributes independent of the Blocks in which they reside.  You can
perform global or individual editing, and you can restrict the operation
to certain Blocks, Attribute Tags, and Attribute Values, or to just those
Attributes that are currently visible on the screen.

Format:     ATTEDIT  Edit Attributes one by one? <Y>  (N = global)
            Block name specification <*>:
            Attribute tag specification <*>:
            Attribute value specification <*>:

Reference:  Section 11.4 of User Guide.
\ATTEXT
The  ATTEXT  command (ADE-2 feature) is used to extract Attribute information
from a drawing for analysis by another program or for transfer to a database.

Format:     ATTEXT  CDF, SDF, or DXF attribute extract? <C>

   CDF - Comma Delimited Format
   SDF - Fixed-field format
   DXF - Drawing interchange format

CDF format is the default, since it is simplest to read and permits
selective extraction of just the desired Attributes.

Reference:  Section 11.5 of User Guide.
\AXIS
The  AXIS  command controls the display of axes, or ruler lines,
along the edge of the graphics display.  This is an ADE-1 feature.

Format:     AXIS  On/Off/Tick Spacing(X)/Aspect:

The axis display can be turned on and off, and the tick spacing can be
specified in terms of drawing units or as a multiple of the Snap
resolution.  For example, a value of "5X" would place a tick mark
at every fifth Snap point.  

The "Aspect" option is an ADE-2 feature that allows you to set
different tick spacing for the horizontal and vertical axes.

Reference:  Section 8.3 of User Guide
\BASE
The  BASE  command is defines a reference point for insertion
and rotation of the current drawing in subsequent drawings.

Format:     BASE  Base point:  (point)

Reference:  Section 9.4 of User Guide.
\BLIPMODE
The  BLIPMODE  command controls the generation of marker "blips" - the 
small temporary marks drawn whenever you designate a point.   When 
BLIPMODE is "On", blips are drawn; when "Off", blips are suppressed.

Format:     BLIPMODE  On/Off <current>:

Reference:  Section 6.9 of User Guide
\BLOCK
The  BLOCK  command allows you to name a group of objects that can
then be INSERTed as a unit anywhere in the current drawing, with 
specified X and Y scales and rotation.

Format:     BLOCK  Block name (or ?):  (name)
            Insertion base point:  (point)
            Select objects or Window or Last:  (select)

If you respond to the "Block name" prompt with a "?", AutoCAD will
list the names of all Blocks currently defined in this drawing.

Reference:  Section 9.2 of User Guide.
\BREAK
The  BREAK  command deletes part of a line, trace, circle, or arc.
This is an ADE-1 feature.

Format:     BREAK  Select object: (select one object)
            Enter first point: (point)
            Enter second point: (point)   

You can break a line, trace, or arc into two sections, or cut one end
off.  If you break a circle, it changes to an arc by deleting the
portion from the first point to the second, going counterclockwise.

If you select the object by pointing to it, the break is assumed
to begin at the selection point, and the next prompt is:

            Enter second point or F:

If you want to begin the break at a point where some other object
intersects with the object to be broken, choose an unambiguous point
to select the object, and then enter "F" in response to this prompt.
You can then select the beginning and ending points of the break.

Reference:  Section 5.2 of User Guide
\CHAMFER
The  CHAMFER  command trims two intersecting lines (or two adjacent 
segments of a Polyline) at a given distance from their intersection and 
connects the trimmed ends with a new line.   Different trim distances can 
be set for the two lines, and are retained with the drawing.   If the 
specified lines do not intersect, CHAMFER will extend them until they do, 
and then proceed as above.   If the ADE-3 package is present, chamfers can 
be applied to an entire Polyline, chamfering all the intersections.

Format:     CHAMFER  Polyline/Distances/<select first line>:

   D - Set chamfer distances
   P - Chamfer entire Polyline

Reference:  Section 5.2.9 of User Guide
\CHANGE
The  CHANGE  command allows you to modify the properties of existing objects
in the drawing.

Format:     CHANGE   Select objects or Window or Last:  (select)
            Change point (or Layer or Elevation):

In the following descriptions, the selected Change Point is abbreviated
"CP".  If the ADE-2 package is present, the selected point can be dragged.

   Line   - Endpoint closest to CP changes to CP (ORTHO can affect this).
   Circle - Radius changes so that CP is on circumference.
   Block  - Location changes to CP.  New angle may be specified.
   Text   - Location changes to CP.  New text style, height, angle,
            and text string may be specified.
   Attribute Definition - Same as Text, plus Attribute tag may be changed.

\
Any entity's layer can be changed by replying "L" when prompted
for the change point.

Format:     CHANGE  Select objects or Window or Last:  (select)
            Change point (or Layer or Elevation):  L
            New layer:

If the ADE-3 package is present, any entity's elevation or thickness,
can be changed by replying "E" when prompted for the change point.

Format:     CHANGE  Select objects or Window or Last:  (select)
            Change point (or Layer or Elevation):  E
            New elevation:
            New thickness:

Reference:  Section 5.2 of User Guide.
\CIRCLE
The  CIRCLE  command is used to draw a circle.  You can specify the circle
using a center point and radius.

Format:     CIRCLE  Center point (or 3P or 2P):  (point)
            Radius (or D):  (radius value)

To specify the radius, you can designate a point to be on the circumference.
ADE-2 users can enter "DRAG" in response to the "Radius (or D)" prompt to
specify the circle size visually.

If it is more convenient to enter the diameter than the radius, reply to the
"Radius (or D)" prompt with a "D".

The circle can also be specified using three points on the circumference
(reply "3P" when prompted for the center point), or by designating two
endpoints of its diameter (reply "2P").  For these methods, you can "drag"
the last point if you have the ADE-2 package.

Reference:  Section 4.3 of User Guide.
\COLOR
\COLORS
Drawing colors are controlled by the  LAYER  command.

Color numbers 1 through 7 have standard meanings as follows:

         1 - Red
         2 - Yellow
         3 - Green
         4 - Cyan
         5 - Blue
         6 - Magenta
         7 - White

Reference:  LAYER command, Section 7.7 of User Guide
\COPY
The  COPY  command is used to duplicate one or more existing drawing
entities at another location without erasing the original.

Format:     COPY  Select objects or Window or Last:  (select)
            Base point or displacement:
            Second point of displacement:  (if base selected above)

If you have the ADE-2 package, you can "drag" the object into position
on the screen.  To do this, designate a reference point on the object in
response to the "Base point..." prompt, and then reply "DRAG" to the
"Second point:" prompt.  The selected objects will follow the movements
of the screen crosshairs.   Move the objects into position and then press 
the pointer's "pick" button.

Reference:  Section 5.2 of User Guide.
\DBLIST
The  DBLIST  command produces a complete list of the contents
of the drawing database for the current drawing.  This command
is used mostly for debugging.

Format:     DBLIST

You can use CTRL S to pause, and CTRL C to cancel the listing.
If you want to echo the listing to your printer, use CTRL P.

Reference:  Section 5.3 of User Guide.
\DELAY
The  DELAY  command is used in command scripts to allow the display
to be viewed before the next command is automatically issued.  DELAY
times are designed to be approximately 1 millisecond per increment, but
are ultimately a function of the computer equipment running AutoCAD.

Format      DELAY  Delay time in milliseconds:  (number)

The larger the number, the longer the delay.

Reference:  Command scripts, Section 10.3 of User Guide
\DIM
The DIM command (ADE-1 feature) enters Dimensioning mode.  To return to normal
command mode, respond to the "Dim:" prompt by entering the EXIT command or
CTRL C.  The commands allowed during Dimensioning mode are listed below.
Each may be abbreviated to its first three characters.

   ALIgned     - Linear dimensioning, aligned with extension line origins
   ANGular     - Angular dimensioning
   BASeline    - Continue from 1st extension line of previous dimension
   CENter      - Draw center mark or center lines
   CONtinue    - Continue from 2nd extension line of previous dimension
   DIAmeter    - Diameter dimensioning
   EXIt        - Return to normal command mode
   HORizontal  - Linear dimensioning, horizontal dimension line
   LEAder      - Draw a leader to the dimension text
   RADius      - Radius dimensioning
   REDraw      - Redraw the display
   ROTated     - Linear dimensioning at specified angle
   STAtus      - List dimensioning variables and their values
   UNDo        - Erase the annotation drawn by the last dimensioning command
   VERtical    - Linear dimensioning, vertical dimension line

Reference:  Section 10.1 of User Guide.
\DIST
The  DIST  command displays the distance (in drawing units), the angle,
and the delta-X/Y between two designated points.

Format:     DIST  First point:  (point)
            Second point: (point)

If a single number is entered in response to the "First point:" prompt,
DIST displays that number in the current UNITS format (ADE-1 feature).

Reference:  Section 5.3 of User Guide.
\DRAG
\DRAGMODE
If the ADE-2 package is present, the ARC, CIRCLE, INSERT, SHAPE, COPY,
MOVE, and CHANGE commands allow you to "drag" the object into position
visually.  Dragging is turned on by entering the word "DRAG" at
appropriate points in the command prompt sequence.

The  DRAGMODE  command can be used to disable dragging if you find it too
slow on your display.  "DRAG" requests are then ignored.

Format:     DRAGMODE  On/Off <current>:

Reference:  Section 6.8 of User Guide.
            Also see the above-mentioned commands.
\DXBIN
The  DXBIN  command loads a .DXB ("drawing interchange binary") file into
an AutoCAD drawing.   These files have a very compact format and are mainly
for internal use by programs such as CAD/camera (tm).

Format:     DXBIN  DXB file:  (filename)

Do not type the .DXB file type; it is assumed.

Reference:  Appendix C of User Guide
\DXFIN
The  DXFIN  command reads a Drawing Interchange File and creates a drawing
from it.  Create a new drawing using Main Menu task 1, and issue the DXFIN
command before drawing anything.

Format:     DXFIN  File name: (name)

Reference:  Appendix C of User Guide.
\DXFOUT
The  DXFOUT  command creates a Drawing Interchange File from the current
drawing.

Format:     DXFOUT  File name: (name)

Reference:  Appendix C of User Guide.
\ELEV
The  ELEV  command is part of 3D Level 1(tm), contained in the ADE-3 package.
It allows you to specify the current Elevation and Extrusion Thickness for
subsequently drawn objects.   The elevation is the Z plane on which an 
object's base is drawn, while its extrusion thickness is its height above 
that base elevation.  Negative thickness extrudes downward.

Format:     ELEV
            New current elevation <current>:  (RETURN or number)
            New current thickness <current>:  (RETURN or number)

Reference:  Section 14.2 of User Guide
\END
The END command exits the Drawing Editor (after saving the updated version of
the current drawing), and returns to the Main Menu.  If you then wish to exit
entirely, select item 0 from the Main Menu.

Format:     END

Reference:  Section 3.2 of User Guide.
\ENDREP
The  ENDREP  command allows you to make a rectangular pattern of the
objects drawn since the last  REPEAT  command.  

Format:     ENDREP  Number of columns:  (integer)
            Number of rows:  (integer)
            Unit cell or column distance:  (value or point)
            Row distance: (value)    OR    Other corner: (point)

See the ARRAY command for another (preferred) method of creating
patterns.

Reference:  Section 5.2 of User Guide.
\ENDSV
The  ENDSV  command is similar to the END command.  Both exit the Drawing
Editor after saving the updated drawing, but ENDSV also saves the vector
file describing the drawing as last displayed on the screen.  The vector
file helps display the initial view of the drawing rapidly the next time 
the drawing is edited.

Format:     ENDSV

If the vector file is not current, it is not saved.  The updated drawing,
however, is always saved.

Reference:  Section 3.2 of User Guide.
\ERASE
The  ERASE  command lets you delete selected entities from the drawing.

Format:     ERASE  Select objects or Window or Last:  (select)

You can easily erase just the last object you drew by responding to
the "Select objects" prompt with "L".  

The  OOPS  command can be used to retrieve the last thing you erased.

Reference:  Section 5.2 of User Guide.
\FILES
The  FILES  command is used to gain access to disk file directories.

Format:     FILES

This invokes the File Utility menu, which displays a list of subtasks.
Using this menu, you can list the names of files on disk, delete
selected files, rename a file, or copy a file to another file.

When listing user-specified files or deleting files, you can use the "*"
and "?" wild-card characters.  "?" matches any character in that position,
and "*" matches all characters up to a period, or to the end of the name.
Thus, "*.*" means all files.

Reference:  Section 3.7 of User Guide
\FILL
The  FILL  command controls whether Solids, Traces, and wide Polylines
are to be solid-filled or just outlined.

Formats:    FILL ON    - Solids, Traces, and wide Polylines filled
            FILL OFF   - Solids, Traces, and wide Polylines outlined

Reference:  Section 6.6 of User Guide.
\FILLET
The  FILLET  command connects two lines, or two segments of a Polyline,
with a smooth arc of specified radius.  If needed, the two lines are first 
extended until they intersect, and then they are trimmed until they meet 
the arc precisely.   If the Polyline option is used, you can apply fillets
to an entire Polyline, or remove the fillets from a Polyline.   FILLET is
an ADE-1 feature, but the Polyline extensions are an ADE-3 feature.

Format:     FILLET  Polyline/Radius/<select two lines>:

   P - Fillet an entire Polyline
   R - Set the fillet radius
            
Reference:  Section 5.2 of User Guide
\GRAPHSCR
\TEXTSCR
The  GRAPHSCR  and  TEXTSCR  commands are provided as a convenient means
of selecting either the graphics or text screens from within menus and 
scripts.

Format:     GRAPHSCR   or   TEXTSCR

Reference:  Section 10.3 of User Guide
\GRID
The  GRID  command controls the display of a grid of alignment dots to assist
in the placement of objects in the drawing.

Formats:    GRID ON       - turns grid on with previous spacing
            GRID OFF      - turns grid off
            GRID number   - sets grid spacing in drawing units (zero
                            causes it to equal the Snap resolution)
            GRID numberX  - sets spacing to multiple of Snap resolution

An "Aspect" option is also provided as part of the ADE-2 package.  With it,
you can select a grid with different horizontal and vertical spacing.

Reference:  Section 8.2 of User Guide.
\HATCH
The  HATCH  command is used to crosshatch or pattern-fill an area.
This is an ADE-1 feature.

Format:     HATCH  Pattern (? or name/U,style) <default>:

Styles:     N - Normal                       (BRICK,N  or U,N)
            O - Outermost area only          (BRICK,O  or U,O)
            I - Ignore internal structure    (BRICK,I  or U,I)

If you reply with a standard pattern, a scale and angle for the pattern
are requested.  "?" lists the standard patterns on file, and "U" prompts
you to define a pattern on the fly:

            Angle for crosshatch lines <default>:
            Spacing between lines <default>:
            Double hatch area (Y/N) <default>:

The specified parameters are remembered and are displayed as the defaults
for subsequent HATCH command.  

Reference:  Section 10.2 of User Guide
\HELP
\?
The  HELP  (or "?")  command displays help information.

Formats:    HELP (or ?)
            Command name (RETURN for list):

If you reply with a command name, information about that command is
displayed.  Otherwise, the display consists of a list of valid commands,
and a brief reminder of the methods of point specification.

If the help information does not fit on one screen, AutoCAD will pause
and display:

            Press RETURN for further help.

To continue the help display, press RETURN.  If you want to cancel
the help display, enter CTRL C.

Reference:  Section 3.1 of User Guide.
\HIDE
The  HIDE  command is part of 3D Level 1(tm), contained in the ADE-3 package.
When the VPOINT command is used to generate a 3D visualization, it is in
"wire frame" form; that is, all lines are drawn, even those that would be 
hidden by other objects.   HIDE, which has no parameters, regenerates the
drawing with the "hidden" lines suppressed.

Format:     HIDE

Reference:  Section 14.2 of User Guide
\ID
The  ID  command displays the coordinates of a designated point
in the drawing.

Format:     ID  Point:  (point)

Reference:  Section 5.3 of User Guide.
\INSERT
The  INSERT  command inserts one occurrence of a defined Block into the
current drawing at a designated point, applying scale factors and
rotation.  If the named Block is not defined in the current drawing, but
another drawing exists with that name, a Block Definition is first
created from the other drawing.

Format:     INSERT  Block name (or ?) <default>:
            Insertion point:
            X scale factor <1> / Corner / XYZ:
            Y scale factor (default = X):
            Rotation angle <0>:

The X/Y scales may be specified simultaneously by using the insertion point
as the lower left corner of a box, and a new point as the upper right corner;
just enter the new point in response to the "X scale factor" prompt.  If the
ADE-2 package is present, you can enter "DRAG" to dynamically specify the
insertion point, X/Y scales, and rotation angle.

\
Normally, the Block is inserted as a single entity.  However, if you precede
the Block name with a "*", its individual components are inserted.  In this
case, only one scale factor is requested.

The "XYZ" option on the "X scale factor" prompt is valid only if the ADE-3
package is present.  Entering "XYZ" to that prompt tells AutoCAD that you
want to specify all three scale factors, X, Y, and Z.

Format:     INSERT  Block name (or ?) <default>:
            Insertion point:
            X scale factor <1> / Corner / XYZ:  XYZ
            X scale factor <1> / Corner:
            Y scale factor (default = X):
            Z scale factor (default = X):
            Rotation angle <0>:

Reference:  Section 9.3 of User Guide.
\ISOPLANE
The  ISOPLANE  command permits selection of the current drawing plane
(top, left, or right) when the Isometric snap style (ADE-2 feature)
is in effect.

Format:     ISOPLANE  Left/Top/Right/(Toggle):

   Left    - Plane defined by 150 and 90 degree axis pair
   Top     - Plane defined by 30 and 150 degree axis pair
   Right   - Plane defined by 30 and 90 degree axis pair
   RETURN  - Toggles to the next plane in a circular fashion

Reference:  Section 8.5 of User Guide.
\KEYS
\TOGGLES
The following control keys are used to toggle various modes on and off.

   CTRL B  - Snap mode on/off
   CTRL D  - (ADE-1 feature) Coordinate display control.  Static,
             dynamic with length<angle, dynamic with coordinates only.
   CTRL E  - (ADE-2 feature) Circular toggle of ISO plane
   CTRL G  - Grid on/off
   CTRL O  - Ortho mode on/off
   CTRL P  - Printer echo on/off
   CTRL T  - Tablet mode on/off

Reference:  Section 8.8 of User Guide.
\LAYER
The  LAYER  command allows you to control which drawing layer you are
currently drawing on, and which drawing layers are to be displayed.  It
also controls the color and linetype associated with each drawing layer.

Format:     LAYER  ?/Set/New/On/Off/Color/Ltype/Freeze/Thaw:

   ? wildname            -  List layers, with colors and linetypes
   SET name              -  Set current layer
   NEW name,name         -  Create new layers
   ON wildname           -  Turn on specified layers
   OFF wildname          -  Turn off specified layers
   COLOR c wildname      -  Assign color "c" to specified layers
   LTYPE x wildname      -  Assign linetype "x" to specified layers
   FREEZE wildname  (+3) -  Completely ignore layers during regeneration
   THAW wildname    (+3) -  "Unfreeze" specified layers
   LTYPE ?               -  List loaded linetypes

Where "wildname" appears above, the layer name(s) may include "*" and "?"
wild cards.  A single "*" selects all existing layers.

Reference:  Section 7.7 of User Guide.
\LIMITS
The  LIMITS  command allows you to change the upper and lower limits
of the drawing area while working on a drawing, and to turn limits 
checking ON or OFF.

Format:     LIMITS
            ON/OFF/Lower left corner <current>:
            Upper right corner <current>:

Reference:  Section 3.5 of User Guide.
\LINE
The  LINE  command allows you to draw straight lines.

Format:     LINE  From point:  (point)
            To point:  (point)
            To point:  (point)
            To point:  ...RETURN to end line sequence

To erase the latest line segment without exiting the LINE command,
enter "U" when prompted for a "To" point.

You can continue the previous line or arc by responding to the
"From point:" prompt with a space or RETURN.  If you are drawing
a sequence of lines that will become a closed polygon, you can
reply to the "To point" prompt with "C" to draw the last segment
(close the polygon).

Lines may be constrained to horizontal or vertical by the ORTHO command.

Reference:  Section 4.1 of User Guide.
\LINETYPE
The  LINETYPE  command is used to load linetype definitions from a
library file, to write new definitions to a library file, and to list
the linetype definitions in a library file.

Format:     LINETYPE  ?/Load/Create:

   Load   - Loads selected linetypes from a specified library file
   Create - Allows creation of a new linetype and stores it in a specified
            library file
   ?      - Lists the linetypes defined in a specified library file

Note:  The "LAYER Ltype" command automatically loads linetypes from the
standard linetype library file.  The LINETYPE command is needed only if
you are creating your own linetypes or storing linetypes in a different
library file.

Reference:  Section 7.8 of User Guide.
\LIST
The  LIST  command displays database information about selected
objects.

Format:     LIST  Select objects or Window or Last:  (select)

If the listing is lengthy, you can use CTRL S to pause momentarily,
or CTRL C to abort the listing.  To echo the listing to your printer,
use CTRL P.

Reference:  Section 5.3 of User Guide.
\LOAD
The  LOAD  command is used to load Shape definitions from a library file.

Format:     LOAD  File name: (file)

No file type should be specified; type ".SHX" is assumed.

Reference:  Section 4.9 of User Guide.
\LTSCALE
The  LTSCALE  command governs the global scale factor for linetype dash
lengths.

Format:     LTSCALE  New scale factor <current>:

Reference:  Section 7.9 of User Guide.
\LTYPE
There is no  LTYPE  command; see  LAYER  and  LINETYPE.

Reference:  Chapter 7 of User Guide.
\MENU
The  MENU  command is used to load a new set of commands into the
screen, tablet, and button menus from a disk file.

Format:     MENU  File name: (file)

If you respond with RETURN (null file name), the menus are disabled.

Reference:  Section 3.8 of User Guide.
\MIRROR
The  MIRROR  command (ADE-2 feature) allows you to mirror selected existing
entities about a designated horizontal or vertical mirror line.  The original
objects can be deleted (like a MOVE) or retained (like a COPY).

Format:     MIRROR  Select objects or Window or Last: (select)
            First point of mirror line: (point)
            Second point: (point)
            Delete old objects? <N> (Yes, No, or RETURN)

Reference:  Section 5.2 of User Guide
\MOVE
The  MOVE  command is used to move one or more existing drawing
entities from one location in the drawing to another.

Format:     MOVE  Select objects or Window or Last:  (select)
            Base point or displacement:
            Second point of displacement:  (if base selected above)

If you have the ADE-2 package, you can "drag" the object into position
on the screen.  To do this, designate a reference point on the object in
response to the "Base point..." prompt, and then reply "DRAG" to the
"Second point:" prompt.  The selected objects will follow the movements
of the screen crosshairs.   Move the objects into position and then press 
the pointer's "pick" button.

Reference:  Section 5.2 of User Guide.
\MSLIDE
The  MSLIDE  command (ADE-2 feature) "takes a picture" of the current
display, and saves it in a slide file for later viewing with the VSLIDE
command.

Format:     MSLIDE  Slide file: (name)

The display is redrawn as the slide is being made.

Reference:  Section 10.4 of User Guide
\OOPS
The  OOPS  command re-inserts the object or objects that were deleted
by the most recent ERASE command.

Format:     OOPS

Reference:  Section 5.2 of User Guide.
\ORTHO
The  ORTHO  command allows you to control "orthogonal" drawing
mode.  All lines and traces drawn while this mode is on are constrained
to be horizontal or vertical.

Formats:    ORTHO ON     - Turn orthogonal mode on.
            ORTHO OFF    - Turn orthogonal mode off.

Note:  If the ADE-2 package is present, the Snap grid may be rotated.
If this is the case, Ortho mode rotates accordingly.  Also, if the
Isometric snap style is in effect, Ortho mode is applied to the axis pair
associated with the current ISO plane.

Reference:  Section 8.4 of User Guide.
\OSNAP
The OSNAP command is used to set "running" object snap modes.  Object
(geometric) snap is an ADE-2 feature allowing you to designate points that
are related to objects already in your drawing.

Format:     OSNAP  Object snap modes:

   CENter        - Center of Arc or Circle
   ENDpoint      - Closest endpoint of Line or Arc
   INSertion     - Insertion point of Text/Block/Shape/Attribute
   INTersection  - Intersection of Line/Arc/Circle
   MIDpoint      - Midpoint of Line or Arc
   NEArest       - Nearest point on Line/Arc/Circle/Point
   NODe          - Nearest Point entity
   NONe          - None (off)
   PERpendicular - Perpendicular to Line/Arc/Circle
   QUAdrant      - Quadrant point of Arc or Circle
   QUIck         - Quick mode (first find, not closest)
   TANgent       - Tangent to Arc or Circle

Use commas to separate multiple modes.  These modes can also be entered
whenever a point is requested, to override the running object snap modes.

Reference:  Section 8.6 of User Guide.
\PAN
The  PAN  command allows you to move the display window in any direction,
without changing its magnification.  This lets you see details that are
currently off the screen.

You can specify a relative movement, as in:

Format:     PAN  Displacement:  (relative coordinates)
            Second point:  (RETURN)

Or you can designate two points to specify the displacement you wish.

Format:     PAN  Displacement:  (point)
            Second point:  (point)

Reference:  Section 6.2 of User Guide.
\PEDIT
The  PEDIT  command, part of the ADE-3 package, supports numerous ways of
editing Polylines.  You can:

   - Open or close Polylines;
   - Break polylines into pieces or join pieces into Polylines;
   - Change the width and/or taper of the Polyline or specific segments;
   - Move existing vertices, or insert new ones.
   - Fit curves to the line, or remove curves and kinks;

Format:    PEDIT  Select Polyline:  (select)
           Close/Join/Width/Edit vertex/Fit curve/Uncurve/eXit <X>:

Reference: Section 5.2 of User Guide
\PLINE
The ADE-3 package supports entities called Polylines, connected sequences 
of line and arc segments treated as a single entity.   The  PLINE  command
draws Polylines.

Format:     PLINE  From point:  (select)
            Current line width is nnn

Line mode:  Arc/Close/Halfwidth/Length/Undo/Width/<Endpoint of line>:

Arc mode:   ANgle/CEnter/CLose/Direction/Halfwidth/Line/Radius/
            Second pt/Undo/Width/<Endpoint of arc>:

To alter an existing Polyline, use the  PEDIT  command.

Reference:  Section 4.6 of User Guide
\PLOT
The  PLOT  command causes a hard copy of the drawing to be produced 
on the plotter.   Chapter 13 of the User Guide fully documents plotting
and the  PLOT  and  PRPLOT  commands.  Plotting can also be initiated
from the Main Menu.

Format:     PLOT  
            What to plot -- Display, Extents, Limits, View, or Window <D>:

Reference:  Chapter 13 of User Guide.
\POINT
The  POINT  command permits you to place a point in the drawing.  A point
plots as a dot the width of the pen tip your plotter uses.  Points are also
useful as "nodes" for object snap purposes (ADE-2 feature).

Format:     POINT  Point:  (designate point)

Reference:  Section 4.2 of User Guide.

For help on formats for entering points, use "HELP POINTS".
\POINTS
You can enter points, or coordinates, in any of the following ways:

   Absolute:  x,y
   Relative:  @dx,dy
   Polar:     @d<a

Normally, distances, points, and angles are entered as decimal numbers,
or in scientific notation.  If you have the ADE=1 package, you can use
the  UNITS  command to specify linear values in terms of feet and inches,
or angles in terms of degrees/minutes/seconds, grads, or radians.

Reference:    Chapter 2 of User Guide, and
              Section 3.6 of User Guide (UNITS command)
\PRPLOT
The  PRPLOT  command causes a hard copy of the drawing to be produced 
on a printer/plotter - a printer with graphics capability.   Chapter 13 
of the User Guide fully documents plotting and the  PLOT  and  PRPLOT
commands.  Printer plotting can also be initiated from the Main Menu.

Format:     PRPLOT
            What to plot -- Display, Extents, Limits, View, or Window <D>:

Reference:  Chapter 13 of User Guide.
\PURGE
During the course of editing a drawing, you may define Blocks, layers,
linetypes, Shape files, and Text styles that subsequently are left
unused.  The PURGE command allows you to discard these unused objects.

Format:     PURGE
            Purge unused Blocks/Layers/Ltypes/SHapes/STyles/All:

Reply with the object type you want to purge.  PURGE responds with the name
of each such object that is unused, and asks whether you want to purge it.

NOTE:  PURGE only works if it is the first command you use after entering
the Drawing Editor to edit an existing drawing.

Reference:  Section 3.9 of User Guide.
\QTEXT
The  QTEXT  command governs "quick text" mode.  If QTEXT mode is off
(the normal case), text items are fully drawn.  If QTEXT mode is on,
only a rectangle is drawn enclosing the area of each text item.

Format:     QTEXT  On/Off <current>:

Reference:  Section 6.7 of User Guide.
\QUIT
The  QUIT  command exits from the Drawing Editor, discarding all updates
to the current drawing, and returns you to the Main Menu.  If you then
wish to exit entirely, select item 0 from the Main Menu.

Format:     QUIT  Really want to discard all changes to drawing?

If you reply with anything other than "Y" or "YES", the QUIT command
is ignored, and you can continue editing.

Reference:  Section 3.2 of User Guide.
\REDRAW
The  REDRAW  command causes the display screen to be redrawn,
eliminating any point entry "blips" from the display.  Setting
BLIPMODE (q.v.) to OFF can suppress the drawing of "blips".

Format:     REDRAW

Reference:  Section 6.4 of User Guide.
\REGEN
The  REGEN  command regenerates the entire drawing and redraws it on the
screen.

Format:     REGEN

Reference:  Section 6.5 of User Guide.
\REGENAUTO
Some commands can change many entities at once.  The drawing must be
regenerated to reflect such a change, so some commands perform this
regeneration automatically.  The  REGENAUTO  command lets you control
whether such automatic regens are performed.

Format:     REGENAUTO  On/Off <current>:

Reference:  Section 6.9 of User Guide.
\RENAME
The  RENAME  command lets you change the names of Blocks, layers, linetypes,
Text styles, and Named Views in your drawing.  (Named Views are an ADE-2
feature.)

Format:     RENAME  Block/Layer/Ltype/Style/View:  (select one)
            Old (object) name:  (old name)
            New (object) name:  (new name)

Reference:  Section 3.9 of User Guide.
\REPEAT
The REPEAT command specifies that the following objects being drawn (up to the
next ENDREP command) are to be grouped to form a rectangular pattern, or
"array".  See the ENDREP command for further details.

Format:     REPEAT

Reference:  Section 5.2 of User Guide.

Also see the  ARRAY  command for an alternate method of constructing
rectangular (and circular) patterns.
\RESUME
The  RESUME  command may be used to return to a command script
that has been interrupted due to an error or keyboard input.

Format:     RESUME

Reference:  Command scripts, Section 10.3 of User Guide
\RSCRIPT
If a script file has been invoked using the SCRIPT command from the Drawing
Editor, an  RSCRIPT  command encountered in the script file causes the
script to be restarted from the beginning.

Format:     RSCRIPT

Reference:  Section 10.3 of User Guide
\SAVE
The  SAVE  command allows you to update your drawing on disk periodically
without exiting the Drawing Editor.

Format:     SAVE  File name:  (name or RETURN)

The current drawing file is the default output file, but you can specify
another file name explicitly.  Do not include a file type; ".DWG" is assumed.

Reference:  Section 3.3 of User Guide.
\SCRIPT
The  SCRIPT  command causes commands to be read from the specified 
script file.  

Format:     SCRIPT  Script file: (name)

Commands are read from the script file until the end of the file
is reached, a character (preferably Backspace) is entered from the
keyboard, or a command error occurs.  If the script is terminated
early due to a command error or by keyboard entry, it may be resumed
using the  RESUME  command.

The  RSCRIPT  command can be inserted in the script file to restart the
script from the beginning.

Reference:  Section 10.3 of User Guide
\SELECT
\EDIT
\INQUIRY
Most of AutoCAD's edit and inquiry commands issue the prompt:

            Select objects or Window or Last:

You can point to objects on the screen and form the "selection-set"
of objects on which the command should operate.  The following options
are available:

   (point)  =  One object
   M        =  Multiple objects
   L        =  Last object 
   W        =  Objects within Window
   A        =  Add mode: add following objects
   R        =  Remove mode: remove following objects
   U        =  Undo/remove last 

When you are satisfied with the selection-set as it stands, enter RETURN.

Reference:  Section 5.1 of User Guide
\SHAPE
The  SHAPE  command inserts a defined shape into the drawing, provided that
the shape definitions have been loaded using the LOAD command.

Format:     SHAPE  Shape name (or ?) <default>:  (shape name)
            Starting point:  (point)
            Height <1.0>:  (value)
            Angle <0>:  (angle)

If you reply to the first prompt with "?", AutoCAD will list the
names of all Shapes currently loaded in the drawing.

Reference:  Section 4.9 of User Guide.
\SHELL
The ADE-3 package's  SHELL  command allows you to execute utility
programs or user-supplied programs while still running AutoCAD.

Format:     SHELL
            DOS command:  (enter desired program name, or RETURN)

When the utility program is done, you can enter another AutoCAD command.

If you reply to the "DOS command:" prompt with RETURN, a prompt such
as "C>>" (a normal DOS prompt with an extra ">" appended) appears.  You
can now enter multiple DOS commands, just as you would at the normal
DOS prompt.  To return to AutoCAD from this mode, enter "EXIT".

There are some restrictions on the programs you can run while AutoCAD
is still active:

   - The program should not try to recover "lost" disk space
   - For some display devices, the program should not write in the
     graphics memory area.

Reference:  Section 3.8 of User Guide
\SKETCH
The SKETCH command allows you to do freehand drawings.  This is an ADE-1
feature, and requires a pointing device such as a digitizing tablet or
mouse.

Format:     SKETCH  Record increment: (value)
            Sketch.  Pen eXit Quit Record Erase Connect .

Subcommands:

   P  -  Raise/lower sketching pen
   X  -  Record temporary lines, and exit Sketch
   Q  -  Discard temporary lines, and exit Sketch
   R  -  Record temporary lines, but remain in Sketch
   E  -  Erase temporary lines from a specified point to the end
   C  -  Connect:  restart sketch at last end point
   .  -  Draw line from end to current point (pen up)

Reference:  Section 12.5 of User Guide
\SNAP
The "snap resolution" is the spacing of an imaginary grid of dots with which
newly designated points must align.  The  SNAP  command allows you to change
the snap resolution or to turn it off entirely for free-style drawing.

Format:     SNAP number         - Set alignment spacing
            SNAP ON             - Align designated points
            SNAP OFF            - Do not align designated points
            SNAP ROTATE         - Rotate snap grid by specified angle, and
                                  set a specified base point for the grid
            SNAP ASPECT         - Set different X/Y snap resolution
            SNAP STYLE ISO      - Set isometric snap style
            SNAP STYLE STANDARD - Set normal snap style

(The ROTATE, ASPECT, and STYLE options are ADE-2 features.)

Reference:  Section 8.1 of User Guide.
\SOLID
The  SOLID  command allows you to draw solid filled regions by
entering them as quadrilateral or triangular sections.

Format:     SOLID  First point:  (point)
            Second point:  (point)
            Third point:   (point)
            Fourth point:  (point, or RETURN for triangular section)
            Third point:   (point, or RETURN to end solid)

Reference:  Section 4.6 of User Guide.
\STATUS
The  STATUS  command produces a report describing the current drawing
extents and the current settings of various drawing modes and parameters.

Format:     STATUS

NOTE:  In dimensioning mode (ADE-1 feature), the STATUS command lists
the dimensioning variables and their current values.

Reference:  Sections 3.4 and 10.1 of User Guide.
\STYLE
The  STYLE  command lets you create new Text styles and modify existing
ones.  Each Text style uses a particular font, to which you can apply
a fixed height, an expansion/compression width factor, and an obliquing
(slant) angle.  You can also select backwards (mirrored right to left)
or upside-down (mirrored top to bottom) text generation.

Format:     STYLE  Text style name (or ?):  (name)
            Font file <default>:  (file name)
            Height <default>:  (value)
            Width factor <default>:  (scale factor)
            Obliquing angle <default>: (angle)
            Backwards? <Y/N>
            Upside-down? <Y/N>

The STYLE command only establishes Text style definitions.  To draw Text
entities using a specific style, use the TEXT command's "S" option.

Reference:  Section 4.8 of User Guide.
\TABLET
The  TABLET  command is used when an existing hard copy drawing is to be
"copied" with a digitizing tablet.  You can also use the TABLET command to
designate tablet menu areas and the portion of the tablet to be used as the
screen pointing area.

Formats:    TABLET ON      - Turn tablet mode on
            TABLET OFF     - Turn tablet mode off
            TABLET CAL     - Calibrate tablet to existing drawing
            TABLET CFG     - Configure tablet menus and screen pointing area

Reference:  Section 12.4 of User Guide.
\TEXT
The  TEXT  command draws text of any desired size and angle.

Format:     TEXT  Starting point (or ACRS):  (point)
            Height <default>:  (value or two points)
            Angle <default>:  (angle or point)
            Text:  (text string be be drawn)

If you enter a point for the "Starting point", the text is drawn
left-justified at that point.  Alternatively, you can reply:

   A - To align the text between two designated end points.
       Height and Angle are not requested in this case.
   C - To center the text around a specified point.
   R - To right-justify the text at a designated end point.
   S - To select a different Text style.

If you repeat a TEXT command (by pressing space or RETURN), the new text is
placed below the previous text, with the same height, angle, and alignment.

Reference:  Section 4.7 of User Guide.
\TRACE
The  TRACE  command allows you to draw traces (solid-filled lines
of specified width).

Format:     TRACE  From point:  (point)
            To point:  (point)
            To point:  (point)
            To point:  (RETURN to end trace entry)

Traces may be constrained to horizontal or vertical by the ORTHO command.

Reference:  Section 4.5 of User Guide.
\UNITS
The  UNITS  command governs the display and input formats for coordinates,
distances, and angles.  UNITS is an ADE-1 feature.

Format:     UNITS

You can then select one of the following display/input formats:

   Scientific        1.55E+01     (15.5 drawing units)
   Decimal           15.5000              "
   Engineering       1'-3.5"              "
   Architectural     1'-3 1/2"            "

You can also specify the precision the number of digits after the decimal
point, or the smallest fraction of an inch to display).

\
You can select one of the following display/input formats for angles:

   Decimal degrees   42.5
   Deg/min/sec       42d30'0.0"
   Grads             47.2222g
   Radians           0.7418r

Reference:  Section 3.6 of User Guide
\VIEW
The  VIEW  command can be used to associate a name with the current view
of the drawing, and to retrieve such named views.  This is an ADE-2 feature.

Format:     VIEW  ?/Delete/Restore/Save/Window:  (select one)
            View name:  (name)

   ?        -  List the named views for this drawing
   Delete   -  Delete the named view
   Restore  -  Display the specified view
   Save     -  Attach "name" to current view of drawing
   Window   -  Attach "name" to specified window

Reference:  Section 6.3 of User Guide.
\VPOINT
The  VPOINT  command is part of 3D Level 1(tm), and is included in
the ADE-3 package.  It selects a 3D view point, and regenerates the
drawing as if you were viewing it from that point.  All entities are
drawn with the correct elevation and thickness, and projected as you
would see them from the specified view point.

Format:     VPOINT
            Enter view point <current X, Y, Z>:

If you enter RETURN in response to the "Enter view point" prompt, a
compass and axes tripod will be displayed to assist you in selecting a
view point.  A view point of 0,0,1 will return you to the normal 2D
"top" or "plan"  view.  You can also use either "VIEW RESTORE" or
"ZOOM PREVIOUS" to restore a prior view to the screen.

Reference:  Section 14.2 of User Guide
\VSLIDE
The  VSLIDE  command permits viewing of a slide made by the MSLIDE command.

Format:     VSLIDE  Slide file: (name)

The current display is replaced by the named slide.  To retrieve the
display of the current drawing, use the REDRAW command.

If you are using a command script to display a series of slides in
succession, you can overlap the time necessary to load the next slide
from disk with the viewing time of the current slide.  This is done by
preceding the file name with an asterisk.

Format:     VSLIDE  Slide file: *(name)

The named slide is read from disk into memory, but is not displayed
until the next VSLIDE command is executed.

Reference:  Section 10.4 of User Guide
\WBLOCK
The WBLOCK command writes all or part of a drawing out to a disk file.

Format:     WBLOCK  File name: (output file name)
            Block name: (see below)

No file type should be specified; type ".DWG" is assumed.
The different responses to the "Block name" prompt are:

   name      - The named Block is written to the disk file.
   =         - Same as above, but the Block name is the same
               as the file name.
   *         - The entire drawing is written to disk, except for
               unreferenced Block Definitions.
   (blank)   - Permits selection of individual objects to be written
               to disk.  Also requests an insertion base point.

Reference:  Section 9.5 of User Guide.
\ZOOM
The ZOOM command magnifies the drawing on the display screen (to see more
detail) or shrinks it (to view more or the drawing with less detail).

Formats:    ZOOM number  - Magnification relative to ZOOM All display
                           (ZOOM All = ZOOM 1).  Higher numbers magnify,
                           lower numbers shrink.
            ZOOM numberX - Magnification relative to current display (1X).
            ZOOM A       - All (place entire drawing -- all visible
                           layers -- on display at once).
            ZOOM C       - Center (designate desired center point and
                           new display height).
            ZOOM E       - Extents (displays current drawing content as 
                           large as possible).
            ZOOM L       - Lower left corner (designate desired lower
                           left corner and new display height).
            ZOOM P       - Previous (restore previous view).
            ZOOM W       - Window (designate rectangular area to
                           be drawn as large as possible).

Reference:  Section 6.1 of User Guide.
